I think rescaling the memory costs should be better. Or maybe classify the abilities by complexity (very easy, easy, m, h, vh) and limit the amount of possible abilities of a certain complexity learnt (3 abilities of VE from the start, and then more slots with lvls). Even VE abilities could still vary by memory cost, so that if you have low memory, you can, for example, have 2 easy abilities but no memory left for very easy ones. Putting more points in schools could lower memory costs in this case.

Last edited by Hewman; 26/02/17 09:21 PM.