I like it. Telekinesis definitely seemed very underwhelming to me, though I know some people found it borderline gamebreaking, mostly because of dumb AI though. Ranged attack is possibly a bit much for a civil ability, as is pickpocketing, though with enough penalty it probably would be fine -- I think there should always be at least a little penalty even with 5+ telekinesis). Like, you could maybe telekinetically pickpocket a key or scroll, but wouldn't be filching a two-handed axe. I also feel like someone seeing an item fly across the room, even if they can't see you directly, should arouse suspicion, but not sure how hard that is to program.

Another idea is that telekinesis could be used on characters to shove them short distances (like 3-5m max, maybe costs 2-3 AP, 1-2 turn cooldown or something). Maybe too much combat utility for that though. The combat/civil distinction is a tad arbitrary anyway, given something like bartering can provide massive combat benefits by garnering you better gear, and telekinesis can already be used in combat anyway.