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Joined: Feb 2017
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tcbaby Offline OP
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It appears that the vast majority of everything is multiplayer. I finished the game in SP but things and events that I read about in the forums I don't encounter. Am I correct or what? Not that I care.. only that my curiosity is running wild.

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I don't see how it would be different apart from the possibility of conflicting Origin character quests. Can you give some examples?

tcbaby #600601 27/02/17 04:09 AM
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One example...Killed Dallis. I saw her in the beginning and that was it.

Last edited by tcbaby; 27/02/17 07:23 AM. Reason: example
tcbaby #600604 27/02/17 08:11 AM
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To kill Dallis you need to know the trick:
You need to avoid the opening scene and enter the prison using the ladder at the tower near the entrance. You need to level up without triggering the scene at the beginning and without finishing the quest milestone 'leaving the prison', means you can kill all the magisters in the prison, but not enter the swamp to get to the merchants there. If you leave the prison, the Dallis scene will disappear.


But anyway the fight is pretty tough und you probably need to exploit the hell out of currently broken mechanics.

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Well , there is no different between SP and MP actually. I guess you mean the competitive gameplays the devs have advertised before?

When you play in MP and only when all four players select Origin Characters , they will have thier own personal quests , which open to new interactions/outcomes which may end up creating possible conflicts between the four or new problems that you normally wouldnt have.

TL;DR You will get the full experience in SP just fine. The only major different between the two is: there will be a Game Master Mode , which possibly make the main adventure feel entirely different and possibly more challenging depends on the GM or "Dungeon Master"


For now , in Act 1 , Origin quests dont create much of competitive moments yet. They all can be avoided , its pretty much all up to how you and your friends want to play the game , either against at each other at some points to add more "spices" into your adventure or choose a peaceful way to solve the personal quests and just enjoy the main story adventure together.
♦ Sebille may kill Lizards that involve in slaving her in the past. She could kill Red , the lizard inside Fort Joy's cave and Stingtail , you could lost a Warfare and Pryo merchants in Fort Joy.
( you could also spare them )

♦ Loshe will try to kill Saheila if talked to , which make her hostile to everybody in the cave. Your friends could stand against her and protect Saheila , after shes dead she can be resurrect but everybody in there will hate her.

Or she can flee , everybody wont be hostile anymore but everybody in the cave will still hate her. Well , if you side with Loshe and killed Saheila , you will be rewards with exps coming from those who u killed , and possibly failed some side-quests tied to them.

...etc



You could also create 4 custom-made origins , that way you can experience thier personal quest and thier exclusive interactions yourself. Keep in mind that they have to be custom-made , Origin characters gained as a companion wont have a personal quest , some of thier interactions with minor NPCs will still remain , NPCs tied to thier personal quest wont.

Meaning...
Sebille wont try to kill Stingtail , Loshe wont be aggresive toward Saheila , Ifan wont be "buddy" with the undead merchant , Red wont get assassinated...etc


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