Originally Posted by Naqel
Or, and I know this might be a radical concept, instead of adding more "mandatory" stuff to the game, why not just make telekinesis do that by default?


Er... I believe that was what I was saying.

The point of having a Telekinesis Hand skill is to make it easier for the game to tell the difference between something you want to walk up and touch and something you want to touch from a distance so you don't say, walk over a field of necrofire to pull a lever. It would be difficult to add the different functionality changes to left-click without a lot of unintended actions and even worse - bugs. Additionally, as I said, making it a skill means you can use the skill previews to see the range, which is not something you can do with always-on left-click-only Telekinesis.