Telekinesis is pretty underwhelming. It's a holdover from D:OS 1, where it wasn't all that special either. It lets you pick up items from a distance and move items around - although you are allowed to move items your character could not physically move.
It's just not that useful an ability compared to the others. If I take Telekinesis, I
at least want to be able to, at a distance:
- Pick locks
- Pick pockets (with a penalty, see below)
- Open chests
- Open doors
- Pull levers
Before you jerk your knee: If you think all this would make Telekinesis too powerful, then we could always remove +Telekinesis affixes from appearing on items. Also, the left-click functionality of Telekinesis would still work the same, allowing you to pick up/move/drag items from a distance by just clicking on them normally.
If you learn Telekinesis, you automatically learn a new skill.
Telekinesis HandAllows you to interact with items at a range of [Max Telekinesis range].
Requires: Telekinesis 1+
-
If you reallocate your points, you cannot use this skill unless you have a point into Telekinesis or an item granting Telekinesis.Memory Cost: 0
-
This is a skill paid for by a civil ability point. It does not need a Memory requirement - and a memory requirement greater than 0 would be annoying especially since it is intended primarily for non-combat. (And again, we can possibly remove +Telekinesis from appearing on items if this is too powerful.)AP Cost: 3-4
-
One option is that this skill requires NON-COMBAT to use. It's the simple and easy approach to handling it.-
BUT I can see a combat use. It can allow the user to perform a standard melee attack at a range of [Max Telekinesis Range]. This costs an additional 1-2 AP more than a regular melee attack, so it's not useful if you are able to move there. It might be a neat combat option.Cooldown: 0 turns
-
Cooldown for this mostly non-combat skill would only be annoying, having to wait 6 seconds between uses. In combat the AP cost can be used for balance. If it costs 4 AP for instance, you can only use it once a turn, twice with Warlord and that's if your first attack is a killing blow.Range: TBD
-
I'm not sure what the current range is for Telekinesis. It's a civil ability so that's a maximum of 5 points possible. In a vacuum, I'd say that the first point gives a range of 4.0 meters, and each subsequent point gives an additional 2.0 meters, for a total of 12.0 meters. Or maybe a starting of 5 and an increase or 3 for 15 total. Otherwise I'll just stick with what the current range settings are.This would make pickpocketing far too risk-free if I could do it from so far away!Good point! So perhaps there should be a penalty to the amount you can steal using Telekinesis compared to up-close pickpocketing. After all, it's one thing to be able to fling a barrel across the room when you don't care who notices. It's another to try to delicately remove items from someone's person without having them notice.
Maybe a penalty of -40% for Telekinesis 1, and that decreases by 10% with each point, up to 0% penalty at Telekinesis 5. Or a starting penalty of -50% at Telekinesis 1, and that decreases by 10% with each point, up to a 10% penalty at Telekinesis 5.
If it's a skill, how would picking locks work?Err... well okay you kinda got me there. I'm not quite sure.
Two ideas. You could use Telekinesis Hand to select a lockpick and thus have a Lockpicking Hand which you could use to pick locks at a distance. Or you could just use Telekinesis hand on a door, and it would either unlock if you had the key, do nothing if you had no lockpicks, or if you had a lockpick, automatically tried to pick it.
Why a new skill?I decided that you should learn a new skill because that would allow use of the skill preview which lets you see the range of your other skills. That's easier than trying to do that with just the standard left-click, and making it a skill allows a more restricted range of things you can use it on, which should be easier to code and debug than trying to add it to the left-click functionality.
Plus, this goes back to the roots of the series. Telekinesis was a skill in Divine Divinity which worked much like how I am proposing (except minus pickpocketing). It was a skill you could use to activate levers and other things from a distance.
***
Well, that's my suggestion. So, flame away. Get out your tar and feathers and call my idea totally stupid and OP.