Okay, made a list of item stats where changes to weight would be useful/necessary or should/could be considered to improve item selection. To avoid adding more conditions to the MoveItems reaction, I'll define 5,000 as min and 60,000 as max weight and try to keep irrelevant items out by changing weight where possible:
1,000 weight items (weight change for inclusion):1.1) Gen_Wood_Weak (for FUR_Citz_Screen_A or FUR_Citz_Chair_A): increase from 1,000 to 1,100
1.2) Gen_Stone_Weak (no idea): I'd leave it as is for now
1.3) Gen_Metal (no idea): I'd leave it as is for now
1.4) Gen_LightSource (e g. candleholders, unfortunately also used for some unmovable items): increase from 1000 to 1100
--> To change the weight of 1.1 and 1.4 shouldn't be a problem for puzzles which require to drop items of certain weights on pressure plates (one trial as part of the Immaculates' initiation quest). Citizen chairs, candleholders and screens are neither necessary nor available to solve the puzzle (or is there any other puzzle where such items might come into play?).
5,000 weight items (weight change for exclusion):2.1) Gen_FireOnly (no idea): I'd leave it
2.2) Gen_PoisonousMushroom (unmovable): decrease from 5,000 to 4,900
2.3) Gen_UnstableCorpse (explosive zombie corpses, unmovable): decrease from 5,000 to 4,900
2.4) PUZ_Totem (unmovable): decrease from 5,000 to 4,900
10,000 weight items (weight change for exclusion):3.1) FARM_Beehive_A: too rare to bother, I think
3.2) LOOT_Ore_A_Silver_A, LOOT_Ore_A_Iron_A, LOOT_Ore_A_BlackRock_A: too rare to touch
20,000 weight items (for exclusion):4.1) Gen_Stone_Strong (no idea): I'd leave it as is for now
4.2) FARM_Chickenhouse_A: too rare to bother (don't remember any)
30,000 weight items (for exclusion):5.1) Gen_Corpse_Light (didn't see it used): I'd leave it as is
5.2) FARM_Scarecrow: too rare to bother
5.3) LTS_Campfire_A (unmovable): might be useful to exclude it by changing weight from 30,000 to 61,000, though it would be a bit against 'lore'
50,000 weight items (for exclusion):6.1) GEN_HeavyMetal (no idea): I'd leave it as is for now
6.2) Gen_Door_Weak (unmovable): increase from 50,000 to 61,000
6.3) Gen_Stone_Indestructible (no idea): increase from 50,000 to 61,000
6.4) Gen_SpawnHole_Weak (unmovable): increase from 50,000 to 61,000
6.6) Gen_SpawnHole_Strong: increase from 50,000 to 61,000
6.7) _TrapObjects (should all be unmovable): increase from 50,000 to 61,000
70,000 weight items (for inclusion):7.1) TOOL_Smith_Anvil_A: decrease from 70,000 to 60,000 (to compare: TOOL_Smith_Anvil_B, without the wood block which Anvil A is standing on, weighs 50,000)
Just tell me which changes you'd be okay with.
