Originally Posted by Alanta
I hated the combat in PoE so much I could never finish it even though I liked the story. All those trash fights were extremely repetitive and that's from somebody playing on hard. So no, despite all the flaws I prefer D:OS rules.


I think that's more of a problem with the quantity of trash fights than the system. Would be nice if D:OS2 had essentially zero "trash fights" -- make every fight meaningful and unique and challenging. That's quite a high bar, but they've come close to achieving it in the first act.

I like the POE attribute system a lot more over D:OS2, but that's about it in terms of gameplay systems. Loot also felt a lot cooler in POE. Agree with Stabbey that it's a bit silly and insulting to suggest someone come and take over their gameplay design for a month. But Larian should take another look at the POE attribute system in my opinion. There's nothing about a classless system vs a class system that makes the POE attribute system incompatible with D:OS. In fact, the POE attribute system would fit far BETTER in a classless system, whereas the D:OS2 attribute system feels very "classy" right now.