I think this topic is worth discussing.
Current system leaves you no choice of how to skill up your character. There is always one best choice and some equally bad choices. The logic is simple: first you want to learn some new schools, then you want to boost weapon or defence. So when you lvlup after lvl 5, for instance, and you have one combat skillpoint to invest, you don't have to think about your choice, you just boost your damage or defence, depending on what your character is build for, you don't need to invest points in school. But that is not the main problem, the problem is the logic itself. When your char lvls up, you have to chose between weapon/defence/school, whereas in fact you should only chose between offense/defense. Schools refer more to skills (as something you can do, not a game term), it is more like thievery, telekinesis, crafting. I think that skill system should be splitted other way, by physical and mental nature of the skill. One-handed, two-handed etc is more about physical and learning abilities or advancing in some particular shool is more mental.

I also liked it more like in D:OS where you had growing amount of points gained with lvls and growing costs for skilling up.