Originally Posted by Abraxas*
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So the problem is... so far I have not been able to find any safer alternatives in extracting the .pak files in order to use Editor to its full capacity. Really wish the devs would have packaged the official packer/unpacker tools with the editor.

A lot of files (story scripts, char and item scripts, stats) are stored in 'Divinity Original Sin Enhanced Edition\Data\Editor\Templates', at least for the Steam version of the Editor (don't know if they finally added the files to the GOG version as well). Cadmus88 from Larian has also provided a download link in this thread:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=582571#Post582571

But even without those files the editor is far from being 'completely broken and unusable'.

I don't want to abuse FrauBlake's thread for off-topics, but since you brought that up (and I'm interested in what this is about):

Indeed, it's a questionable find, but I would really wonder if Norbyte 'deliberately' added adware to his tools; and to accuse him of doing so, in passing and without evidence, is not acceptable, especially considering the amount of time he invests to continuously support us.
It's even yet unclear if this might be a false alarm of Comodo; Comodo is the only software (of 57 antivirus softwares) which seems to detect this.
The affected file, as the report says, is LZ4.dll. From a research, and looking at the file itself, it can be seen that it's a compression method not created by Norbyte but someone called Milosz Krajewski who translated LZ4 to C# (the original author of LZ4 is Yann Collet). So if there's adware included, it might come from sources previous to Norbyte or be an infection from other sources (I'm not familiar with these things); it most likely does (file analysis of LZ4.dll from 2015; and again, only Comodo detecting this):

https://www.virustotal.com/en/file/...9c9cfb566b9a529fad3e7b1db1cf99/analysis/

What to conclude from this, I'm uncertain. But I'm sure the best thing would be to inform Norbyte about this issue.

Edit: All right, posted it in Norbyte's thread: EE pak extractor.


I just have to say that every time I tried to download Larian's own analysis tool, the downloaded file got automatically deleted by my virus scanner (Norton).

So it seems like the whole community around Larian and Larian itself must be a bunch of virus spreaders ... ;-)

What I want to say is that there might actually be false alarms. Not a single time Norton complained when I downloaded Norbyte's tool, but it always automatically removed Larian's analysis tool.

And about the editor: I have the Steam version and I have the Editor subdirectory in the game's data directory, and I think the editor needs those files to work. (After all, it's where the story editor takes all the unextracted files for compilation I think.)
The editor does have its problems, but it does in fact work, otherwise you would never have seen XC_Bags released.


About the suggestions:
- As I posted in the mods comment section, I don't remember which skillbooks you mean. But no matter what is meant, you're not required to use them but can sell them, and they will be gone next time you visit this vendor an hour later or after your level up. Others might like them, whatever I included there ;-)

- I consider vendor cleanup as a very important and integral part of XC_Bags; it's only implemented for the real traders, all other npcs don't have this. All the general and crafting tools and the bags were built to make sure accidental selling could not happen easily. (It can still happen of course.)

- removing vendor cleanup would either require releasing yet another version of the mod or a very difficult rework to enable/disable it on-the-fly

- as I said in the Steam section, the new XC Encounters might have left this code piece out, so you could try it, it has the awesome Epic Encounters plus some of XC_Bag's functionality, but not all of it.

- of course it would be nice to be able serve every single different wish of different players, but if I did that, I'd end up with having to support some 20 different versions. I have a lot less time now than I had when XC_Bags was released and bit after that, and I don't want to spend all that diminished free time with supporting released mods.


If you find a way to use the editor:
- you could remove a file called something like XC_Trade.txt from the mod's Data\Mods\<XC_...>\Story\RawFiles\Goals directory and vendors should no longer clean up. If you remove the files though, you'd have to adjust TreasureTable.txt too, because the file does not only contain the cleanup stuff but also stuff like the adding of the treasure maps to the Teller of Secrets, because I removed the respawn of treasure maps from her. (Because map respawn does not make sense for treasure maps.)
- the better thing would be to only remove all code from the KB section of this story file. You'd also have to remove the file '_Trade.txt' from the mentioned directory. That's a file from the vanilla game I had to use to implement someething I could hook into for the whole functionality.

Whatever you'd prefer, you have to compile the story afterwards to make the new story take effect.