Always apply the biggest bonus only from items
- for attributes and skills I am sure its improvement
- for elements resistences I dont know ...
reasons :
- cumulative bonuses creates ridiculous high attribute stats which means own numbers are less important. Its All about items
- ability to accumulate bonuses might change difficulty. A physical focused party which finds mostly Int+ random items will differs from mage based party
- put on 2 rings of lore and hat and belt before you identify items is tedious. One item changing for strippers is more than enough
- it creates poison play like stealing items by equipping a lot of steal + items
2. Improvements
By item you can only improve the skill, not open a new skill. e.g. ring of fire +1 Pyro will help a pyro mage but do not allow cast for warrior
This and introduce a barrier for opening a new school. Would make build somehow differentiate. e.g. help to prevent everyone to do anything just by re-equip.
Last edited by vometia; 07/03/17 02:25 PM. Reason: title