Originally Posted by Baardvark
Originally Posted by gGeo
Armor values are visible to all in the main interface. Same as HP. No Loremaster required. So the AI uses the same info as player. That is correct.
Wrong is MA/PA mechanics and hard cc chains.


You can't tell if a character has glass cannon just by looking at their armor values. Maybe you could argue that enemies could deduce it based on your AP usage in a turn. That would require you to play at least one turn, though.
:] thank you for a play.
Is it an UI bug that proper MA/PA are not shown?
When you have a belt or whatever non visible item then MA/PA should shows that ?
What about buff spells ?
What about talents ?
What about shield?

Some of them are visible in UI some of them non. I think that AI uses correct MA/PA numbers as it should be. But UI is bugged.

Last edited by gGeo; 08/03/17 12:49 AM.