Get noticed, the items which grants a skills are very powerful and has a potential to broke memory system. A mage who has 10 staffs in the pocket has 10 more spells. e.g. Can dump memory attribute.
Did I explain that better this time?
In my opinion no, you didn't explain it better.
A mage can equip one staff at a time not 10. There is a AP cost for changing it.
Having 10 staffs with different inherent skills (even if they exist) is not really any different from having 10 skills you don't have the memory to use except you could use 2AP during combat to swap one for the other.
It is almost NEVER worth spending half your turn AP to swap one weapon for another.