Well, currently I´m playing the XC-Bags_6man_QnvD mod in steam and I think the Great Norbyte merchant is great indeed, sells ingredients etc. I noticed you tried to use some existing speech lines for Norbyte, but even though he´s silent, that doesn´t bother me at all, so keep up the good work! hehe

In fact, if you´d be willing to take a friend request in steam (my tag is the same in steam as in these forums), we could perhaps cooperate in making mods?

I have some ideas for crafting recipes and new merchants as I mentioned (those ships near Capt Jack and the trio of sailors could use some attention I think).

For recipes; How about these...

wool+something to weave (needle?), a spindle would be a nice addition ; cloth scraps, in later game I usually make a small economy crafting weapons, gear, staves etc. and I´m terribly hungry for materials, I usually go around the city buying every log and ingredient in sight. grin The Source Hunters Inc. needs materials for its cottage industry. grin

as for wood and logging, maybe a wood merchant (lumberjack) somewhere in Cyseal? and/or make the log piles respawn like the mines?

carrot + dough; carrot bread , carrot + kitchen; boiled carrots, carrot + potato = cold vegetable stew? Carrots give perception if I recall right, but they give a strength minus, so I dont usually eat them, so maybe cooked carrots could be more useful?

meat + potato = cold meat stew? (meat stew warms, so cold resistance maybe?) Also alcohol seems to be rather useless because of the debuff effects, but maybe make wine etc. useful by adding cold resistance (alcohol warms a bit at least temporarily and might make you immune to fear effect for a short period? :-D)

wine + kitchen; hot wine (a winter drink)

bread + ham or cheese = sandwich grin

scale scraps + leather/needle = scale armor? maybe with magic needle you could get a random magic effect to the armor?

any basic armor + pixie dust = random magic effect?

metal/leather scraps + skull = helmet? (just thinking how you could do helmets following the games crafting logic?)

scraps + crafter statue = bracers? With those recipes you could craft any piece of armor, right? Boots, torso, gloves/bracers and helmet.

Also, how about giving jewels a purpose, here´s a few ideas;

Ruby already gives a magic stat boost right? so, maybe make a gem type associated with each stat, strength/intel/perception etc.? If we could retexture (just change the color of an existing gem) some gems or just ignore that and use existing 3d assets, we could have emeralds, sapphires, etc. Just like in Diablo. grin These gems could be socketed into any armor to give different boosts?

OK, there´s some of my ideas for now, I´ll post more later ok?

Now a question, if you add some new stuff to your XC_Bags_6man_QnvD mod, will those changes show up in-game or does it require a new playthrough? Also, the merged epic encounters+magic bags seems like a great mod, so if you could do a 6man version of it and post it to steam workshop that would be awesome (geez, shouldn´t have said awesome, it reminds me of the graveyard dog, Murphy :-D)

Cheers!