Of course you can send a friend request on Steam anytime. I'm just not very active on Steam and I have big problems to handle even the most basic things on Steam with the Steam client.
(It's a miracle that I succeeded to publish a mod on Steam.)


A lot of ideas, you could post them to XC_Encounter's 'Bugs and Suggestions' discussion on Steam.

Adding stuff like new items in XC_Bags (and any other mod) is always possible, you only need to find a way to make it appear in the game, either through TreasureTable.txt or through a character or item script. Distribution through story code is impossible though because story code cannot be changed in an existing savegame.
(Well, Larian could I think, but for me that's far beyond my knowledge.)

New crafting recipes are also addable at any time and will be picked up even by existing savegames.
Item and character stats are changeable for existing savegames too, even new spells can be added.
New npcs can not be added I think.

It only depends on what you want to change. Some things work with existing savegames, others don't.


The Great Norbyte is a reverence to the 'Father of EE modding' because without his tool, I don't think XC_Bags would ever have seen the 'light of ... Steam' !
(There might have been an 'Abraxas', 'Sniper' and some more if it had not be so time consuming to add even the most basic stuff in a mod, like an npc.)


Currently, I don't do any Divinity modding at all, you could call me a 'retired modder'. All I do is try to give advice when I think I know stuff and when it's not too time consuming.
(I have *A LOT* less spare time now than I had when I made XC_Bags.)

I'd advise you to look on Steam and roam the 'Epic Encounters' and 'XC_Encounters' mods, the authors of these mods are still actively developing their mods and are still very enthusiastic about modding. I lost a lot of modding enthusiasm quite a while ago.

And, maybe the great Sniper will show up in this thread, he's pretty much an expert in world building and adding npcs, since he's done it in his mods 'Dunamis' and 'A Necromancer's Crusade'.
There are other experts too here on the forum, like Abraxas or the Tinkerer, and sometimes even Baardvark (the 'Mother of EE modding' ;-) shows up. They are all much more skilled than I am anyway.


... or you take a look at Divinity Original Sin 2, as far as I know, it will have *FAR* better modding support than version 1 has (we'll see, how much better it will be, after all, any positive integer is greater than 0 but is not necessarily a big number ;-). I have no idea when version 2 will be released though, some time this year I suppose.
Modding the Enhanced Edition (of version 1) can become a very frustrating experience, and I am not over my frustration and complete lack of motivation yet ... by far ...

Last edited by FrauBlake; 10/03/17 09:29 PM.