Problem with that is that it wouldn't change much.
For weaker enemies, just kill them.
For stronger enemies or anything posing a challenge? Just do what you already do. Break the armor and then CC to death.
The problem here is simple: You should not be able to perma CC something to death with a chain of abilities. They should have some recourse for letting them escape the chain or something.
Now, that could be tied to specific abilties/actions:
IE, take a turn to pat yourself down to undue fire.
IE, take a turn to try and ground yourself after being shocked (this would have to be something with a cost (probably HP since your trying to act while electrocuted), would only be a chance to undue the shock (cause you ARE shocked and this is hard as fuck to do), and could only be attempted after the first turn of being shocked)
At this point, Perseverance could be a skill that helps one act calmly and grit through these actions; increasing chance at success and mitigating damage from attempting.
This would also increase the importance of CON as it would be what allows someone to more easily deal with status effects while eating the cost.
They could attempt to have a separate action tied to each and every status effect to help mitigate effects. But that's alot to add, balance, and focus on at this time.
....In essence, a complete chess like attitude towards everything with action -> reaction and strategic decision making in battle is certainly possible....just a terribly impractical thing for the most part and I don't know how long they want to spend on this aspect for other things.
Last edited by aj0413; 10/03/17 10:35 PM.