Good thread. I haven’t played the game since the initial release, but I’ve been following the progress – the patches etc – and they’re clearly acting on the feedback (durability gone), as well as pushing some interesting, generally well-received ideas, such as the new AI.
With this level of polish, it would be a shame for all the dialogue around CC to go to waste. I feel it’s the last big problem. But I wouldn’t want to see it simply ditched or transformed. I’ve said it before and will say it again that I believe the armour system is perfect for tackling it, but it just needs to be more evolved.
I wrote a thread with a culmination of my ideas on ‘elemental armour/elemental HP’:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Main=70903&Number=594307#Post594307. There was no take up, so I assume it was either too long or people didn’t like it.
That said, I still believe it’s a simple idea and works with the most innovative system in D:OS, which is the elemental powers and surfaces. I think this system simply needs to be developed further, so that CC remains as it is but there’s more strategy involved in using it effectively.
Some of the other solutions I’ve read involve removing the CC lockdown effects and make it more of a stat killer: negative statues etc. Yes, this would work, but it’s too familiar from other RPGs. There’s no innovation in it, and this game succeeds on the new ideas it brings to the table.
I’d really love to learn modding and go implement the elemental armour/elemental HP myself, just to have a proof of concept that could be tested through gameplay. But given the nature of any kind of development, I suspect it’s too time-consuming for what I want to do. We’ve had to develop with Angular2 lately in work – on the surface, it’s just a framework: in reality, it’s an entirely new language. Game dev must be infinitely more painful to 'just pick up', so for now all I’ve got are the words…