So I finally completed act 1 including every quest. I liked how game reacts to my actions and what I have in my inventory. Still there are some instances where NPC do not react even though they should. Or I can't say the logical thing to say. Or reactions do not make sense. So I decided to make a list of such moments. Hope it's helpful in some way! If anybody remembers anything else I'll add it to the list too.

Since most of my complaints are "why nobody cares when I kill people?!" I hope that's just an alpha thing and the system for that hasn't been implemented yet. But since D:OS1 didn't have such a system I'm still worried a bit. So here's the list:

-When talking with Gawin he asks if I'm alone. I can have a full party behind me, still say yes and he believes me.
-Loved how Gawin dies in different places depending on how many enemies on his path I killed. So this time I decided to see how far he can go. Killed every enemy on the island including Alexandar. Jumped after Gawin with Tactical Retreat (he didn't care. I would be worried if somebody I just abandoned on the cliff impossible to escape suddenly teleported near me...). Followed him all the way. Then on the location of Chain Lightning voidwoken fight he dropped dead for no reason. Must be a powerful curse in play.
-Speaking of Gawin. "Yes, I sell the teleporter skillbook. But I won't ask you to buy it from me. I'll ask you to go fight some crocodiles."
-Butters sells Tactical Retreat book. Why's she still in Fort Joy? Possible to escape with just this skill and zero fights teleporting from the tower near Oriwand.
-Traders in general. Where do they get this shiny new gear every level (complained about this in several threads).
-Speaking about gear. Why is what Gareth sells better than Braccus gear? Must be finding some ancient treasury every level. Same for pig vendor.
-Now to my favorite part about how I killed every magister on the island and nobody cares.
-When Amyro is freed Sahelia says something like only I'm destinied to escape and survive so she won't try. Now that'd be fine if every last magister in Fort Joy wasn't dead. Why can't I say "Sahelia there's no way for you to die. There are no magisters and no skeletons in the swamps left. You'll only need to walk some distance across the completely safe swamp"? Then again she might know something considering Gawin's fate...
-The elven woman waiting for Atusa. I can tell her Atusa is dead. Why can't I tell her to follow me so that I could lead her out of the fort?
-Same for Butters. Why no I'll help you escape option.
-Griff would probably try to establish his rule if all the magisters were dead.
-And so on for every other Fort Joy prisoner.
-Why can't I tell the seekers "Hey guys, Fort Joy now has no guards so you can go and free all the prisoners"?
-Griff gang is the same. Why nobody cares they died?
-Dallis fight. Nebora, I just fought Dallis herself and made her retreat. Why do you still want me to win the arena fight to prove I'm worthy? Griff, Dallis retreated from our battle. Are you sure you still want to attack me over some stolen drunadae? Even worse for every NPC attacking over a stolen spoon. Alexandar, why don't you remember me when we meet in harbor? I almost killed you near the Fort Joy gates. Dallis, why are you only level 7? Magisters, you just saw your leader turning a dragon. Are you sure you knew that she could?
-Ate Gratiana's soul. She died (good!). nobody cared (...). Gareth was telling me to go ask Gratiana about another armory while staying near her corpse.
-By the way. Why there's a huge marker saying "Misterious cave" on my map? Don't remember anybody telling me but might've forgotten.
-The grieving elf near Tolemi and 2 other totured seekers. Why doesn't he react when I kill them with restoration?
-How did paladin Cork leave the island?
-All the seekers are level 7, Fort Joy magisters are level 4. Why didn't they just attack Fort Joy? Wouldn't be challenging with such a difference.

That's all I could remember for now. I'll probably add more after my next playthrough or if somebody can add anything else.

Things I'm going to try next time:
-Killing Gareth myself after saving him. Then telling the seekers I did.
-Killing Sahelia before saving Amyro. Then telling him I did.
-And adding how much I regret it while playing as Lohse.
-Before Gareth fight there are 4 magisters I can trick to leave. I'm going to test if they join Alexanda fight. If not, where do they go?
-Giving drunadae back to Stingtail.

Edit 03/16/17:
-Fort Joy prisoners sell source skillbooks. Magisters are fine, I guess?
-credit to Hoodless: Killed Alexander and EVERYTHING remotely related to the magisters on the whole island before saving Gareth. No dialogue option to tell Gareth or the seekers about my accomplishment, they didn't acknowledge it and after gathering the whole seeker crew at the already cleared out ruins they refused to advance into attack no matter what dialogue options I chose.

Edit 03/17/17:
-Clarification on prison merchants updating their inventory: It's not all the gear from prison merchants I have a problem with. This can really be explained with crafting and exploration. It's mostly skillbooks updating each level and tier 2 skillbooks they start selling at level 4. Where do those come from? Also Fort Joy merchants selling level 8 gear is strange too. If both gear past level 4 and tier 2 skillbooks were eliminated from prison merchants we still wouldn't have to fight with sticks but it would be more realistic.
-NPC really want to die when they attack my level 8 party over a stolen spoon. I'd be more careful with whom I fight to death. Even if they stole something from me.
-NPC have no memory. Withermoore is the worst offender. "Oh, so many year have passed already!". 5 seconds later talking with my other team member: "Oh, didn't know it's been so long already!". Well, yes, you clearly need that memory+1 belt.
-credit to Stabbey: Where, exactly, are prisoners NORMALLY supposed to arrive at Fort Joy. You know, the ones whose ship doesn't wreck on the way there. The prison docks are in poor condition and have wrecked ships sunk at port. The east end of the island has a long hike through magister-killing-undead-infested jungle.
-credit to Stabbey: Where the hell do the Magisters sleep and eat? They have no quarters, no storage, no kitchen. This island gets tons of storms judging by the shipwrecks everywhere, and the guards are apparently sleeping in the rain? Why don't they have a place to prepare food? The prisoners have a kitchen.

Last edited by Alanta; 17/03/17 03:40 AM.