Originally Posted by Baardvark
Other than that, the other softer cc in the game is manageable. Blind is an example of good CC that changes your strategy rather than negating your capacity to do anything at all.


What change of strategy does Blind prompt other than "be useless for 3 turns"? Blinded enemies often act as though they're hard CC'd.

I don't disagree with the rest of your post but Blind is probably one of the most frustrating statuses in the game, especially given how many enemies have it.