I would like to get feedback on attributes from people. Right now it seems that Wits are king (being the only source of initiative), which is largely driven by the armor and CC system (armor = 0 CC, no armor = 100% CC - most cases).
Let's not talk about armor and CC, but instead the attributes themselves in the current system.
Current Attributes
Strength (+5% damage), +2% armor, out of combat weight related things
Finesse (+5% damage), +1% dodge, out of combat pickpocket
Intelligence (+5% damage), +2% magic armor, no out of combat things?
Constitution +7 Vitality, no other effects?
Memory +1 Memory slot, no other effects?
Wits +1% Crit, +1 initiative, out of combat perception abilities (traps), resistance to pickpocket
(Please correct/add if this isn't complete)
So we have Strength, Finesse, and Intelligence providing related damage increase (aligned skills and weapons) and some defensive capability.
Constitution is just health, and the gives the least amount of benefit of all attributes (doesn't scale, armor > health, no other benefits).
Wits contains 2 things which are offensive, and is the only source of initiative, as well as covering old out of combat perception skills.
Memory does only 1 thing, but it's pretty powerful given new spell slot system.
My Thoughts
Wits - Overpowered, need to have other skills provide initiative, perhaps str, fin, int should provide 0.25 - 0.5 initiative.
Constitution - Underpowered, perhaps constitution should provide resistances, or % armor/magic armor, or something else. My thoughts is that any "tanky/survival" class should focus on this, so the benefits should reflect that.
Str, Fin, Int - Personally i think these should perhaps have additional offensive benefit that applies to anything (not just aligned scaling spells/weapons) - example would be Fin providing pierce damage or something.
Intelligence - Does this provide any out of combat benefit, I would think it should (just don't know what)
Last edited by vometia; 16/03/17 01:42 PM. Reason: formatting