In DOS1 there were chances that enemies would resist, but they same could go for you: There was the possibily to build yourself, so you are more likely to withstand CC. Also in DOS1 cooldowns got shorter, so you were able to try it more often, because you were able to get also per AP per turn.
Now it is just: Do you have enough armour or not? There was more risk but also more reward if you prepared them correctly. Now there is no real risk, it's just a puzzling game wich forces your whole team to either focus on physical or magical damage. Wich will most likely make all go for physical, because physical hits harder and is easier to attain (weapon related and no enemie resistances). Also there will be six skills of magical type, but only one supports extra damage to magic armor so far, while there is only one STR-skill set. Other physicals are also only two.
Being knocked down and being knocked out are different, fire won't wakre you up, if you are knocked down. But what is clearly missing is a skill like helping hand. I think there is at the moment nothing to help someone of back on their feet.
The main issue with the smarter AI is: They have still their old stats and skills: tons of armor and CC. Therefore in the early fights is pretty likely, that they just steam roll you in the first two rounds if you did not take extreme precautions, because you don't have enough cc yourself and they will just CC your whole fricking team.