I probably haven't given this enough thought but here are some ideas:
1) If you are CCd, instead of your turn getting skipped you have the option of using an ability "Sourcerer's Resilience" which rids you of CC for that turn but leaves you with 1AP for the next 2 turns. This way you have the opportunity to flee, use a potion, etc, at the cost of having 1 AP on your next turn.
To make it more interesting, maybe this skill has a % chance to fail based on a formula that takes other factors into account:
Examples:
1) Harder to get up if you have been knocked down on oil or ice.
2) Harder to break frozen if there are no warm surfaces nearby.
3) Harder to break petrify if not standing on acid.
4) Easier to break stunned if under the effect of an unrelated magic buff (ie: blessed, magic armor, encouraged, rage)
Maybe putting points into Perseverance would also affect (2) and (3), for Leadership (1) and (4), and then Pain Reflection could add a chance to inflict the status on the enemy.