Thought around way to add some combat variety and incentive for hybrid classes, which would also make single classes more flexible/adaptive.

When playing the game Titan Quest, I found that it has a mechanic which allows you to have 2 sets of weapons that can be quick swapped while in combat. Now Titan Quest is a real-time combat game, but you still have cool downs, time it takes to cast things, etc., and it takes some small amount of time to swap between weapon sets. This allows you do have a ranger that can swap to a spear during close quarter combat, or a warrior that swaps between a 2 handed axe and sword and shield when needing to be more defensive (and enable shield based skills).

What if DOS 2 had this ability, so that with minimal cost (but with a cool down) you could swap to a different weapon set. With this you can better leverage hybrid classes and combat skills, a ranger with scoundrel could use a bow for sneak attacks and CC, then switch to daggers for back stabs or up close combat. A battlemage could switch from a mace to a staff or wand that had a spell attached to it. A warrior could swap between highly offensive 2 handers, and a more defensive 1 hander and shield.

I would imagine it would be used in a similar way to how "Power Stance" and "Ranged Stance" worked in DOS 1. You had a long cooldown, but a small cost (maybe free, maybe not). This way you can't just keep swapping, but instead can adapt to a situation more easily. You might even disable the ability to double swap in 1 turn (sword -> axe -> sword), so you have to wait till next turn if you want to switch back.

I would like to see more variety in weapon combat in DOS. Currently there is variety in the spells you use, consumables, positioning, strategies, environmental usages, and even allies you make or have during combat, but not really in the weapons you use (you equip it and use it for the battle).

Thoughts?