I have very few complaints about DS:OS 2, but it feels like the battlefield way too quickly becomes an explosion of elemental effects, often not even intentionally.

It makes any melee build feel bad right now. There's no reason not to run full casters or at least hybrid casters, where the battle can all be fought from a range.

I really think that the way surfaces get activated needs to be tuned down so that doing so has to be more intentional. Perhaps even remove some of the new surface effects entirely? Not sure what the best solution is, only how I feel about the excessive surface effects in their current iteration.