Wits is super overated. It only seems effective because it attempts to reward people who can't make proper decisions in encounters and get bopped in the first 5 seconds.

It only effects the very first turn, it doesn't help on any of the other turns - other than possibly carrying an advantage along from your opener. Regardless, you would have to either read a guide, play through the game once, or haphazardly guess about how much initiative you should have. You aren't going to know. And it detracts from your other stats. You either go first or you don't. Some fights you likely can't go first because "lol boss stats" or perhaps ambush mechanics further down the line.

Memory is the strongest attribute in the game by far. The only thing with memory is that it has an upper limit where you eventually achieve enough slots. Every single situation, fight, in game, out of game, in real life, whatever, will have an optimal solution. Having options is what allows you to always choose the optimal solution. Memory is what gives you a huge array of options.

Armor is the strongest mechanic in the game. Building your team to abuse armor stacking and life recovery is the strongest gameplay because it prolongs the fights.

Decision making is what separates good players from bad players, good free thinking humans from limited AI, in any game. Street Fighter, Marvel Vs Capcom, Starcraft, whatever, doesn't matter. Making the right choices is what ultimately matters. Having an encounter where you make 40 decisions will cause your skill to shine more so than a shorter encounter where you only make 2 decisions. Building your team to last for many rounds will completely remove any chance of losing. War of attrition is king, and the longer an encounter goes, the less and less the effect Wits has, thus making it a weaker and weaker stat.

This is why bad poker players go to vegas and make bad decisions, roll the dice and either get lucky or lose. Or they get lucky, then continue to play, and because they make bad decisions in-game, they lose it all. Whereas good players can continuously make intelligent decisions and laws of math rewards the proper decision making. Same with noobs in Starcraft who try to rush and win games early, but longer games showcase how bad they are. Deflecting some noob's proxy barracks and then moving it to mid game will cause you to win every single time if you're more skilled than a noob.

Build your team to handle all situations by having a wide range of choices, and then make encounters last longer so that you can display critical thinking and proper decision making. You will win every single encounter there is or ever will be.

Don't blow your load in the first 5 seconds