Originally Posted by parad0xchild
I would like to see more variety in weapon combat in DOS. Currently there is variety in the spells you use, consumables, positioning, strategies, environmental usages, ...

Did you noticed that slashing, piercing, crushing weapon attributes disappeared ?
Did you noticed that physical defense skill is a magic bubble?
Did you noticed that all 3 attack skills available to warrior are AoE splashes which would make Pikacu happy?
Currently the whole combat is a casual JRPG focused.
Personaly I would love to see weapon sets and some meaninfull chociess of switching. Many games use this system.But, I dont thing it hapens for DOS2.
DOS2 looks not very weapon combat focused, so why waste time with weapon sets? Perhaps make mages switch dual wands sets better ... .

Last edited by gGeo; 26/03/17 12:35 PM.