Originally Posted by Sotnik
I cannot imagine a single situation where this would be an issue. Nor do I remember a single good rpg where first-person dialogues are harmful for immersion.
Maybe, some Medieval simulator in Japanese where you should use different words for "I" smile.

You just choose the lines which fit your character best. That is the same for 1p and 3p.


I don't think you understand at all.

The Origins are distinct characters with distinct backstories and distinct quests. Villainous drug-addicted Ifan has a different personality than haughty, smugly superior Red Prince, who has a different personality than cheerful, loopy Lhose.

If each of those characters used the exact same dialogue, that defeats the point of giving them distinction and history and personality.