I do agree that right now skills lean heavily towards INT, which maybe should be balanced more. It should also perhaps be more clear what things scale off of, as many Warfare (or all?) spells scale with your weapon alignment (str, fin, or int).

Right now, with the given armor system, it's actually advantageous to have a party focus on 1 primary damage type (magic or physical) to quick get rid of armor and apply your 100% chance CC (since resistance appears to have no affect on CC chance). Building 3 physical with 1 magic (for buffs, heals, environment, and some damage) works a lot better than a balanced team of damage. I'm sure the opposite is also true (magic heavy).