Summoning looks solid, but I guess the theme of polymorph is "you can do anything." Which is fine, so long as the other trees feel a little less jack of all tradesy, but I find the ability point attribute bonus half-baked. It doesn't really feel like the ability directly benefits the skills (barring putting that point in intelligence, assuming that improves the skills). I'd rather see something that more directly improves each polymorphed state, though that's tough with how versatile the skills are. Something boring like casting polymorph spells heals you by 3% of max health per point and boosting your speed or what have you might work, but that's not too interesting either.
Edit: On watching the update video, I'm more impressed with polymorph than initially. The wings are especially awesome, although 1 AP for movement almost anywhere + floating status is pretty redonkulous. I still think the ability could grant bonuses for each active polymorph state, though not every skill is a status (like the tentacle, though I think it'd be awesome if this was a status that boosted your melee attack range instead of just disarming enemies). Also hope there's a skill that lets you remove all of your active polymorph statuses for some effect (self-healing, remove other negative statuses, or something cooler).
Chicken polymorph also seems like stupidly powerful cc. No action AND it removes all resists (that was my impression)? It should at least boost movespeed and grant a short flight ability :P
Decaying Touch buff seems unnecessary with its strength already, though I like the concept of negating elemental healing. Maybe the conversion of healing to damage needs to be reduced somewhat. Blood Sucker buff is nice though. Not sure if rage nerf was the right direction, but at least you can't turn enemies to mush with it and it needs a bit more prep to get the most out of.
Last edited by Baardvark; 28/03/17 06:17 PM.