Originally Posted by Stabbey
Originally Posted by ivodeb
That's because those changes aren't necessary. Especially not as a priority.


Different people can have different definitions of necessary. Are those changes strictly necessary, well, no. However, they are absolutely things which can be IMPROVED upon.

Since September, there has been a thread for Talent suggestions, which is 5 pages long. I think maybe one (1) new Talent has been added to the game, which I find discouraging given that the game is still ostensibly scheduled for release in mid-2017.

There is a new patch once every 2 months, and the Talent selection is underwhelming, with a lot of poor or questionable Talents, and there has been zero indication that Larian has any interest in changing that.

So yes, I will definitely be trying out the awesome new Polymorphing and Summoning which they have been working on for a long time, but the clock is ticking ever closer to release, so I am also going to try to bring some other things to their attention as well. That okay with you?



The fact is that Larian is essentially forced to prioritize the stretch goals they promised in their Kickstarter.

Straight up adding more talents is something they should limit; more choice is not always good, contrary to popular belief, i.e. if some choices invalidate all others.

I realize you are very worried about the game balance and specifically the subtleties of the abilities, skills, talents etc. They are being worked on in the background; early access is not quite an accurate representation of the release with all its nuances in place, it's rather a way for Larian to receive feedback on some of the more chunky pieces of content.