Originally Posted by ivodeb

The fact is that Larian is essentially forced to prioritize the stretch goals they promised in their Kickstarter.

Straight up adding more talents is something they should limit; more choice is not always good, contrary to popular belief, i.e. if some choices invalidate all others.


The big problem I see with the Talents is that it's the worst of two worlds: A lot of Talents are unimaginative, or mediocre-to-bad AND there's not a large selection* of them.

There are three Talents aimed towards Bow/Crossbow users (and that is counting Duck Duck Goose which is good for basically anyone), and five aimed towards casters, even though there are - count 'em - SEVEN different schools of magic.

Of those five caster-aimed Talents, there's one for ice and one for fire (they are also mutually exclusive), and they're basically a wash because they raise one resistance and lower another, so the benefit is questionable. A third lets magic spells critical, but at half the rate of your existing critical chance, and critical chance is already low before being cut in half.


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I realize you are very worried about the game balance and specifically the subtleties of the abilities, skills, talents etc. They are being worked on in the background; early access is not quite an accurate representation of the release with all its nuances in place, it's rather a way for Larian to receive feedback on some of the more chunky pieces of content.


Right. And as I have said, there was a thread for Talent ideas started about 5 days after the alpha launch, and since then, only one talent (Mnemonic) has been added. It's been 6 months since the alpha launched.

I absolutely, wholeheartedly, 100% disagree with the premise that "Don't worry about X, I'm sure it will magically turn out to be in the final version even if Larian doesn't hear anyone talking about it, so shut up." I know people at Larian are hard at work among many things, but they aren't being overly chatty about what they are working on.

Patches come every two months or so, so even though this is the big New Skill Tree patch, we do not have the time to wait around for another two months or another two months after that or another two months after that to poke Larian about that.

So my feedback is: "Hey Larian, are you going to do something about the crappy selection of Talents at some point?"


* EDIT: Because I know someone will complain, YES, there are about 30 Talents in number. But after you divide that among different builds, there's quite a bit fewer, and that's still counting ones which are flat out not worthwhile.

One Talent every 4 levels, level cap of 30, and that means each character will want seven Talents over the course of the game. Think of a build you want to use, look at the Talent list and see how many you can think of before needing to resort to "All Skilled Up".

Last edited by Stabbey; 29/03/17 02:59 AM. Reason: people will complain