So, my new graphics card came in and my computer works...so YAY!

I can once again test out the Alpha and see where things lie....looking forward to trying the new skills out.

I'd like to mention though that Stabbey has always had a point on the Talents and that it's a critical piece considering how they can alter gameplay for a player and are suppose to be these awesome things that really hammer home how far your character has progressed.

No one likes an RPG that just has numbers going up. We want new skills. Cool items to find. New abilities and Talents that open up new possibilities and effect gameplay and tactics.

In D: OS EE they touched on this stuff somewhat, but playing a mage was still completely overwhelming as none the Talents were actually that useful aside from about 3. In D:OS 2, it's ..... dissappointing to see the same problem persist. Especially after so much dedicated feedback on the issue.

Further, I'd prefer if Larian focused on basic elements like the CC/Armor System and stat balancing and so on (which are the main elements the game is built around) and then add in stretch goals as Updates as time goes forward.

Perfect the foundation before lookin' at the shiny add ons everyone wants. It's not like they can't add stuff afterwards. D:OS EE is perfect example of them donig that and it working out in their favor.

Last edited by aj0413; 28/03/17 08:03 PM.