Originally Posted by Tommy123
In my game "Bull Rush" is STR-based (Description: "Damage is based on your weapon and receives bonus from Strength").

Maybe it is based on your weapon, so if you use a finesse weapon it uses finesse and if you use a strength weapon it uses strength ... i only tested it with a two-handed weapon.

But "Bull Rush" feels i bit overpowered. It does the same damage as an normal attack for the same action-point cost (2 AP), but it is also a multi-target attack with range that causes bleeding and has no cooldown.


I forget: How do those numbers compare to the regular battering ram, which can cause knockdown?