Originally Posted by Kalrakh
It makes even less sense now, because most weapons have their own trait/skill now.

Piercing weapons like spear and dagger could also deal a percentage of armor piercing damage, so vitality damage instead of only armor damage. Crushing weapons could deal extra damage to armor and slashing weapons would have a chance to cause bleeding even while armor not totally gone and definitive chance after armor is gone?


That sounds kinda neat. Would be nice to see that into the game, but I'm pessimistic.


Hmmm... maybe Piercing damage could be 67% of damage to Physical Armor and 33% directly to health.

Crushing damage deals an extra 15-25% to physical armor, but no bonus once the armor is gone.

Slashing damage has a chance to cause bleeding regardless of Physical armor. Perhaps take that further and say that the Bleeding status effect itself is no longer blocked by Physical armor? Probably too much.