The 1 turn cooldown on totems seems fine with how they are oneshot kills for enemies.
I'm not saying I like that! (neither both the "incarnate's" nor totems designs...)
But it's clear what Larian aims for with their design, they want to force the player to do what the class is named after: summoning, and spending your AP for exactly that. I just do not think it's a good way to do it that way. It for example potentially prolongs the often already quite boringly slow battles even more with masses of weak attacks.
I actually would go with lower amounts of "full summons" instead, scrap the "totems" (+ give the "incarnate" a real elemental design as well as rename) and give them a reasonable AP upkeep in return.
Or as a narrow gauge solution at least... give them a way lower maximum number but higher protection, damage and slightly increased AP cost.
Last edited by Seelenernter; 29/03/17 10:39 AM.