Originally Posted by Kalrakh
Totems don't live that long, that one player could ever have so many totems around. You amount of AP is pretty limited still and at least this skill isn't that cheap. Also at least at the start totems get easily killed too.

But yeah, some of the others skills feel far from improving the balancing, except if you want balance by making pretty much everything broken.


If the totem doesn't survive a turn, that means you paid 1 AP to waste at least half of an enemy turn (if it was buffed, maybe the whole turn), as it's tanking X amount of enemy dmg. I still think this is a huge advantage for the cost.