Some mechanics and skills design are frustrating, but not bug:
1. Range of "All in" with spear uses range of 2h sword instead of range of spear.

2. Automatic hotbar, and moving icons on hotbar is not easy.

3.I remember in the earliest EA version, cripple attack shows an AOE indicator, but it does not shows the indicator in current version, though it is still an AOE attack.

4. Is craft skills gone? Or it is not done yet?

5. Please make back-stab indicator more obivous.(Especially in some maps of Arena).

6. Please indicate if those assassin skills need a dagger.the skill book only says need Scoundrel 1, so I assume it can be used with a spear, but when I learn the skill, it says need a dagger. By the way, please indicate the bull horn charge and flight's skill description(eg.which attributes bonus the skill, cool down, AP cost), so players can decide if they are useful before they learn them.

7.Is there anyway to cancel the action of drag an object like barrel during battle? For example, I want to move a barrel and hold mouse left button to drag it, then I reconsider and give up my mind, but I cannot cancel the drag command and have to walk to that location.

8. Why character with zombie talent bleed blood instead of poison?

And there are also some features I want to see in the EA version:
1. Please add polymorph and summon profession mob in the story mode and arena, so we can test how those skills work in enemy side.(I just arrive at hide of seeker, and have not seen any enemy with new skill trees.)

2. Undead race!

3. More classes or custom class in Arena Mode.

Looking forward to see a better OS2!