The term "small" is obviously relative. Its small in comparison with creating an entirely new skill with all the animations, particle effects, programming, textures, mapping and bug fixes (etc) associated with it. Its VERY small in relation to creating an entirely new skill tree. The whole pick-pocket system is pretty much designed to troll your co-op partner, so its pretty clear Larian is on board with trolling your mates. There would obviously be issues that need to be worked out, that is a given with every single thing you change. But that doesn't mean its not worth looking into. Once you look past the difficulties of implementing it, is it something that would be a fun addition to the game? Its not necessarily useful, but it is fun, which is useful in itself.
Another way to do it, would be an "animate object" ability. Basically, anything on the ground (not in your inventory) becomes sentient and is controlled by the player who cast the spell. The objects could simply move by jumping which means you still use the same model, hit box and base size etc. It would mean creating jump animations for each item in game. It would still be work, but would be quite fun. Although I suppose its pretty much the same as using a teleport spell, except its a bit slower moving. It would be fun if NPC's saw an animated object as its own entity, and an animated object attacking an NPC would not aggro the NPC on your party, just on the animated item.
Another way that is more simple, would be to "summon wings" on any object. So it essentially moves the same way telekinesis works, just with flight animations instead.
I'm aware that DOS2 has a long way to go still, and these suggestions are not trying to take away from the resources and time that Larian has to complete and balance the game. Its simply a suggestion for another way to make DOS2 even more fun
