In the latest patch, Flesh Sacrifice received a nerf, from +20% damage down to +10% damage. That makes it close to half as powerful as it was. If it's still too good, there is one other possible nerf I can think of:
Remove the +1 AP provided, but it still costs 0 AP. (Or make Flesh Sacrifice cost 1 AP to use and still provide 1 AP.)
That change would still keep the skill as free to use, but it wouldn't give an extra bonus.
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I think Encourage is okay, but it should scale up the stats provided with character level, and I'd like it to add an extra amount of healing, between +5%-15%. It should also only be target-able on the caster, OR the 15 meter radius should radiate out from the target, not the caster.
Right now I think the Dwarven Racial skill might be bugged, the "2 turn" petrification seems to wear off after one turn. I'll test it more. EDIT: Yep, seems to be bugged.
I'll also continue to promote
Shed Skin as the new racial for Lizards. If the Lizard is not inflicted by Hard CC and can act, they can remove most debuffs from themselves (possibly including Disarmed and Silenced) at the cost of some temporary penalty for 1-3 turns. I suggested CON, but right now CON is not so important because of armor.