Well, totems are 2 AP for me. Also IF it would be that way then MAYBE. But, a battering ram hits 2 pc or 2 pc and additional 3 totems... where exactly does this make the enemy waste any additional AP? Doesn't in my book.
Enemies only seem to (directly) attack summons if there is no pc within 2-3 screens (which is, no doubt, a clever move of the AI actually). That on the other hand means all these player characters are OOR and cannot act either, so you are hindering yourself too for several AP. Otherwise you would need to be in range, which brings it back to point one.
And all the other shortcomings still stand, like the dynamic or "warm up" time etc, or the fact that there is no need for an enemy to waste AP if he's already half dead and CCed by the fighter.

Also forgot to mention: an enemy can easily destroy multiple totems with for example a single battle stomp or whatever. Cost? 2 AP for the enemy. Summoner cost? 5 totems for example: 10 AP.

Last edited by Seelenernter; 01/04/17 10:38 AM.

Think for yourself! Or others will do it...