Originally Posted by Kalrakh
The class should only decide the combat skills.

Attributes and social skills should be unused, so you can distribute them yourself. Pretty annoying if every NPC has taken Bartering frown


Heck, even just leaving social skills unused would be a nice balance between customizability and minimizing early decision overload. It's not like a couple of non-ideal attributes are going to mean much in a few levels, whereas civil points are much more valuable.