Extended Shape is neat, nice and simple but still fun. I think 1 turn addition is plenty.
I personally think escapist is gamebreaking if you're willing to abuse it. It means if you're not incapacitated and have enough armor and health to avoid surprise deaths in a turn, you're essentially unkillable.
Guerilla and Speedcreeper being combined would be fine in my book though. Zombie talent allowing healing from necromancer would already be a big step forward. As I said in the other thread, what is most needed is a set of skills to support zombie characters.
Here's another suggestion for a skill to help zombies: The Cycle of Life (hydrosophist probably, maybe geomancer): Removes Decaying Touch and heals the character if it does so. When cast on a zombie, it prevents them from being damaged by healing spells for 2 turns (perhaps even allowing like 20-25% healing through). This would let you safely use AOE healing spells for a couple turns, or protect your zombie from some judicious enemy priests, or even eat some non-poisoned food or what have you.
Talent idea for Polymorph: For each transformation you have active, gain a 5% move speed and damage boost, or something along those lines. Or regenerate 2-4% max health per turn for each transformation active.