The current necromancy magic is fun, but I would call it more sanguimancy (Aka bloodmagic) than actual necromancy. Is it possible for necromancy to be split into a new skill tree and get some more actual death related spells? It would be really cool in particular to have access to spells that raised undead from corpses rather than just create them from air.

Some current ideas for necromancy spells:
Death bolt - Mandatory weak bolt spell that atrophies target

Debilitate - Debuffs target with atrophie/slow/disease.

Raise Zombie - Brings targeted corpse back as a weak, classic zombie (slow, hardy, poison blood + attack).

Necroplague - Targets corpse, all enemies around it get diseased during the duration (can be cast on undead)
(Also shamelessly stole the idea from the Skyrim Apocalypse mod Necroplague).

Corpse Explosion - Classic necro spell that explodes a corpse, making a poison surface and damaging all nearby.

Unholy Strength - Raises targets move speed and damage, but causes them to take damage when moving or attacking.

Finger of Death - 3 slots + 1 source. Another classic, fires a bolt that deals damage and atrophies. If the target is killed by this attack, they are instantly converted into a zombie.

Mass Raise Dead - 3 slots + 1 source, brings all corpse back as weaker version of their living selves (2-3 levels lower?), they automatically attack nearby enemies (No control).

Form Flesh Golem - 3 slots + 1 source, targets a large AOE. All corpses in aoe are consumed to make a powerful creature, whose strength is based on number of corpses.

Would anyone else be interested in this type of spell? Is there any chance these types of spells will be included?