Not bad ideas, I like Corpse Explosion and Raise Zombie (although the zombie would have to be temporary for 3-5 turns and then die or drop their inventory immediately upon being raised). However, a lot of enemies in the game are not human shape, so how would you get human zombies from non-human corpses?
Necromancy - Sacrificial Gift
Necromancy: 1 // AP: 0-1 // Duration: Instant. // Cooldown: 1-2 turns.
The necromancer sacrifices 50% of their current health to heal a targeted ally for three-quarters of that amount.
(Optional) The necromancer loses half their CURRENT Physical and Magical armor as well.
This gives a different kind of healing than just water mage healing, with a notable drawback. I've also added the optional additional drawback of it also lowering magical and physical armor, so the lowered health actually matters.
It would also combo nicely with a new Talent I'm thinking of for Necromancers:
Blood Pact - Requires Necromancy 5
When standing in a blood surface and health is below 30%, Necromancy spells are 50% stronger.
Last edited by Stabbey; 03/04/17 01:20 PM. Reason: changes