Originally Posted by Bullethose

Power overwhelming - necromancer 1
Doubles damage on your first turn but your character dies the next turn

Famous thief - scoundrel 1
Gain 2 theivery points but lose the ability to trade with all character and characters instantly attack if they see you using sneak or invis


Um... these are literally the worst Talents ever proposed in the history of the game, (and I don't care if that hurts your feelings). Do you know why? Because TALENTS are not SKILLS. Talents are PASSIVE. They are ALWAYS ON and cannot be turned off.

So for the entire rest of the game, every single time a Necromancer is in combat, they will do double damage... at a time when enemies are guaranteed to have maximum armor, and then they will die. Awful. It would be shitty as a skill, too.

The thief one is garbage because it's two really easily acquirable thievery points in exchange for the massive, massive crippling of being unable to trade with ANYONE, AND having to reload any time you get caught sneaking or turning invisible. Worthless because of the gigantic downside and tiny upside.