Had a number of bugs with the new patch:

As mentioned, Polymorph abilities often will consume the CD without granting the active ability. This only occurred for Polymorph abilities for my group.

Story bug - Couldn't properly complete caged elf quest:
When fetching the oranges for Griff we had a bug where the drugs were not inside. The characters even mentioned finding the drugs inside, but none were there. This led Griff to attack us when we turned in the empty orange. We could no longer free Amyro without violence. It took us a while to get around to the quest, so perhaps the lizard had already snorted the drugs, but the dialog didn't match this.


Power Infusion tooltip incorrectly states "0" for physical armor, (the armor is granted though).

Odd totem behavior. The description states that totems will target the closest enemy, but they often shoot enemies farther away.
Sometimes totems skip their turn and shoot no one when it seems they could hit a target. It is possible they didn't have LoS, or were CCd, but I don't think this was always the case. It would be nice if they hit the target they are most likely to kill instead, or if they were at least consistent with their description.

Enemies have consistently attacked us with opportunity attacks when we approach them. Is this a bug or should the ability function this way? We never get opportunity strikes on enemies approaching us (only leaving).

Enemies sometimes improperly detect projectile collision and have their attacks hit walls or their allies. 2 examples, the ranger in the arena blinded his dog when his attack hit the dog before hitting my character, and the Magister outside of the prison on several occasions had her projectile clip the side of the building instead of hitting my party on the walls above.

Not a bug, but why do totems bleed and suffer poison damage? It doesn't seem like they should, and it makes Contaminate pretty devastating to totems, it usually kills them all (if not from the direct damage, from the DoT tick at the start of their turn).

Another non-bug, but it confused me for a while. When using an incarnation to buff my summon during combat, it selects the summon afterwards. This prevents taking any action until I reselect my character. I didn't realize what was occurring at first and would always reload the game when this happened, as I couldn't take any actions without the character selected. One probably shouldn't be able to swap to the summon perspective in combat when it's not the Summon's turn, this would clear up the confusion for people.

I didn't play last patch, so just now getting to see the new AI, and I must say I am very impressed. It is a big improvement from before. The AI consistently targets my glass cannon characters over the tanks and does an excellent job of maximizing targets on their AoE. Well done.