UI does not remember the visibility/hidden state of the combat log window
The following throwing knife bug may have been fixed in the latest patch because I haven't seen it again:
Throwing knife Hit for 19 physical (absorbed 19) Hit for 3 piercing (absorbed 19) Should that be Hit for 3 piercing (absorbed 3)? Is it possible to absorb more than the total? Throwing knife Hit for 28 physical (absorbed 25) Hit for 4 piercing (absorbed 25) Throwing knife Hit for 17 physical (absorbed 17) Hit for 4 piercing (absorbed 17)
Also on a previous build:
After exporing the fire slug cavern and sneaking around the royal finding the vines to the hatch above, then going to the waterway, Goa and Carin and Han were all missing as well as the boat. Is this a bug or was it something I did to make them no longer available? Is this a known bug?
Suggestions:
Allow claw hammers to be used to combine with things in the same way that a repair hammer is used (lockpicks, etc)
Dinners and other consumables: Make it clear in the info popup (both before consuming and in the effects dialog) which effects are one-time and which ones are each turn. As it is, it isn't clear what is a one-time effect. It looks like it's +15 regen for 6 turns. Rewording example:
Dinner +15 HP upon consumption +1 Strength (6 turn duration)
In combat, show with a tooltip what the crossed daggers with no red outline vs with the red outline means.
When clicking a destination for a character and then switching to another character, don't cancel the movement, allow it to continue