A few new bugs to report:

For the quest to heal Dain and receive the Sparkler card, having a water Incarnate heal Dain isn't properly recognized. Since the player caused him to heal to full, he should recognize that he has been saved and reward the player, the same as with other methods. Instead he does nothing until healed by other means, even if the Incarnate healing causes him to reach full health.


Numerous NPCs will not become hostile when attacked by the Incarnate. This mostly happens if the NPC would attempt to engage the attacking player in dialog and if the player is out of sight. For example, I had an Incarnate attack the Magister Houndmaster to death, entirely while out of combat (this took a large number of attacks). When attacked by the Incarnate, all NPCs should at least become hostile even if unable to see the player. Other NPCs are just very hesitant to become hostile from Incarnate attacks. For example, The Burnished One in the arena will take several hits from the Incarnate and must open dialog with the player before finally becoming hostile.

I just loaded a save file and had no UI elements and could take no actions. I could not even bring up the interface menu. After exiting the game I reloaded the same save and the issue did not reoccur. Of note, a corpse was standing in front of me, that was on the ground before the save. This is on the current, latest patch.

Numerous terrains created by players and NPCs still have infinite duration. I noticed created oil, blood, and fog terrains that remained indefinitely. Is this intentional? I saw that durations were re-added to other created terrains, but I'm not sure if these were intentionally left with unlimited duration.


Last edited by error3; 06/04/17 12:59 AM.