Death Knight

Race: Any, but Undead for preference (once available)

Starting combat abilities:
Warfare
Necromancer


Starting Attributes: Strength + 1, Intelligence +1, Constitution +1.
Starting Talent: Morning Person -OR- Comeback Kid
Starting Skills: Rage, Blood Sucker, Mosquito Swarm
Weapon Type: Two-Handed (Sword)


The Death Knight is a melee fighter who uses heavy two-handed weapons (swords, for preference) and manipulates the life force of his enemies and himself for merciless slaughter.

There is no obvious civil ability, but Telekinesis works with the more mystical aspects. Another favoured Ability is Retribution, so each hit of damage an enemy takes is reflected onto the Death Knight's foes.

Favoured Skills include most of the Warfare Line, but the starting skill is Rage, because the Death Knight wades into battle without fear. Shackles of Pain and Vampiric Touch are excellent additions to the class as well.

Favoured Talents mostly fall into those suited for warriors, but Comeback Kid (important for the undying nature of a Death Knight) and Morning Person (resurrect to full health) are excellent to keep the Death Knight in the fray as much as possible. I wasn't sure which would be the best one to take as the level 1 starting Talent, but now I think Morning Person is better to take first because it's a LOT better for keeping the Death Knight in the fight than Comeback Kid, although that one should be taken as well at level 4.

Last edited by Stabbey; 28/04/17 10:23 PM. Reason: changed to Morning Person