For sneak all you would have to do is make it so the enemy was alerted to your exact position and would move there. That way if you didn't want to get caught you would have to do a lot of maneuvering.
Or better in my opinion; enemy "awareness" increases per round where like within 3 rounds it is almost impossible to not be seen if you were sneaking and then once it hits its max it goes back to normal within 2 turns and then pulses back out again. Or something of the sort.
For invisibility they could give it a use cap per combat iteration and make it unaffected by skin graph or similar skills.
Or they could give it a proximity effectiveness.
Such as ---> can not use within x distance of an enemy(make it something small like 1m) or it wont work. That way your use of invis is tied to your movement abilities and requires you more AP investment to pull off.
Last edited by Meppy; 04/04/17 05:50 AM.