Originally Posted by Neonivek
A lot of these are REALLY powerful, almost too powerful (and leadership is already borderline brokenly good... and useless at the same time)

+30 to initiative I believe even just flat out allows them to go first.

Though in all fairness the only summon that you can have more than one of... is the totems.


As always these are preliminary ideas brainstormed up, and are subject to tweaking. The ones proposed do require an investment of 5 points into Summoning (before bonuses) and only apply if you have 3 summons on the field. I also was thinking that only one of them would become a Talent, not both (no stacking those bonuses).


Leadership I believe is considered useless because of the short 5m range, meaning that party members are often not in range. If some summons had it, the chances of a party member being in range would be higher.


Allowing the totems to go first is specifically the point, since they have low health and can be one-shot by enemies. The +Initiative does not apply to the actual Summoner.


I considered thinking of other bonuses which could be passively added to the summons/summoners under the "three active summons", such as +Fortified, or +Restoration, or +Damage, but those also seemed powerful. I can try to think of some more.